An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.
Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.
Hi George, I'm currently researching this topic of decomposing images into shading and reflectance layers. Would love to learn about what you are trying to use this for to learn more about applications for this technology.
Luxxlabs has published an interview with Marcel Haladej on his way of modeling and texturing realistic 3D scenes. Marcel is known for his projects full of endless trains and enormous vehicles that, combined with different tiny details, create an amazing atmosphere.
The article mainly focuses on the production process behind Marcel’s IFA project. The scene with an old car-crane and three layers is all about mud. The artist gave some details on the idea of this truck scene and shared production magic.
Scene was filled with various asserts. I placed them into three layers (back, middle and foreground)to create depth in the image, which support a little story,when small village has had to change within a few years into one huge public house area. We don’t know if the last of the house Mahicans will survive until next morning.
To promote this idea i wanted to have a lot of mud in this image. Mud at the ground was created via VrayDisplacement modifier with custom texture created from a photo.Ground is covered with a lot of small lumps of soil most of them were hand positioned. Also truck tires are covered with mud, again with using of VrayDisplacement modifier and masked with painted black and white mask. I also placed manually some stones on the tires to add some fine details.
In IFA project I tried to simulate autumn morning atmosphere.I used simple Vray sun + vray sky supported with VrayEnvironmentFog. I started the Vray RT render, and tried different lighting scenarios. I ended with the sun positioned just above the horizon. It caste long shadows and tinted the image into nice yellow-orange tone.