this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Luxxlabs has published an interview with Marcel Haladej on his way of modeling and texturing realistic 3D scenes. Marcel is known for his projects full of endless trains and enormous vehicles that, combined with different tiny details, create an amazing atmosphere.
The article mainly focuses on the production process behind Marcel’s IFA project. The scene with an old car-crane and three layers is all about mud. The artist gave some details on the idea of this truck scene and shared production magic.
Scene was filled with various asserts. I placed them into three layers (back, middle and foreground)to create depth in the image, which support a little story,when small village has had to change within a few years into one huge public house area. We don’t know if the last of the house Mahicans will survive until next morning.
To promote this idea i wanted to have a lot of mud in this image. Mud at the ground was created via VrayDisplacement modifier with custom texture created from a photo.Ground is covered with a lot of small lumps of soil most of them were hand positioned. Also truck tires are covered with mud, again with using of VrayDisplacement modifier and masked with painted black and white mask. I also placed manually some stones on the tires to add some fine details.
In IFA project I tried to simulate autumn morning atmosphere.I used simple Vray sun + vray sky supported with VrayEnvironmentFog. I started the Vray RT render, and tried different lighting scenarios. I ended with the sun positioned just above the horizon. It caste long shadows and tinted the image into nice yellow-orange tone.