VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
The SIGGRAPH has recently shared a new video in the Now series with Ernest Petti, Larry Wu, and David Komorowski from Walt Disney Animation Studios. The speakers shared the process for visualizing the Internet in Ralph Breaks the Internet: Wreck-It Ralph 2. Learn about the production techniques behind one of the top animated films of the previous year.
“Building the metropolis of the internet was no small feat: its smallest buildings are the size of the Empire State Building, and tens of thousands of dynamic, digital signs can be seen in one city shot. The world then needed to be populated with characters, ranging from the everyday citizens of the internet – netizens – to service workers and algorithms who run the world wide web. Throughout the making of the film, the production team was challenged to push the boundaries both artistically and technically in visualizing a world that is ever-changing and seemingly endless – a concept as familiar as the internet executed in a way that has never been seen before,” states the description.
This behind-the-scenes look was quite amazing, right? Make sure to discuss the talk in the comments below.
Abandoned Post Apoc Apartment Game Props by Dekogon is a bundle of high-quality assets and includes all meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.