Death’s Gambit: Fighting Bosses in 2D
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what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Death’s Gambit: Fighting Bosses in 2D
1 July, 2016
News

The creators of Death’s Gambit action-RPG showed a number of very cool boss battles in a new trailer.

The new video of the pixel art game Death’s Gambit shows some breathtaking boss fights. Each boss in this game has a number of unique abilities and animations. Character design is amazing here. There’s not a single similar looking boss character here. Each has its own quirks and peculiarities, which makes fights even more interesting.

The developers also made a nice move with bringing bosses to life. So if you’ve killed the guy already, he will return to the battlefield as an optional enemy. If you have to finish him off again to get some rare drop. I’m not a fan of this torture, but there are probably people, who’d love that.

2016-06-30 13_34_14

Death’s Gambit is created by a small studio called White Rabbit. Theese young guys are obsessed with great pixel art and vide games. Their project will be available for PC and PS4.

Source: deathsgambit.com

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