What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
A small indie studio from North London is working on a stunning game with some very clever visuals.
First of all, don’t get your hopes up, just yet. This is nothing more than a piece of a prototype. The game doesn’t even have a name, not to mention actual gameplay, but it’s definitely worth looking at.
This project is being developed by a duo of young guys from North London, who are working (as they put it) in a shed. The company is called Shedworks (pun intended). Unlike many studios out there, this company actually has a number of titles in the portfolio, so this new game will definitely go places.
We’ve contacted with Gregorios Kythreotis – one of the developers behind the project. Unfortunately, the team is not ready to discuss the details, since it’s a very early stage in the development process. It might be an open world game with racing elements, or it might be something else entirely. It’s being developed with Unity, but it’s not a mobile title. There’s no final list of future platforms available, so your imagination may run wild for now.
It was actually Tor Frick, who posted the gif from the game on his Facebook feed, which drew our attention. He mentioned that the visual style of the title might be inspired by Moebius. Gregorios said that the famous comic artist is definitely one of the references. There’s a lot more influences though: Katsuhiro Otomo, Studio Ghibli, Star Wars.
There are actually a lot of architectural references such as the Metabolists and Scarpa, as well as more modern artists like Simon Stålenhag, Ian McQue, Thomas Romain and Jared Muralt. Quite an artistic game, we’ve got on our hands.
We’re really looking forward to this one. Follow the production progress on the official blog.