Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Inspired by Another World a small Canadian studio Zebik Media has announced a low-poly adventure Deserted for PC and mobile.
Deserted looks amazing. It has eerie sci-fi atmosphere, great color combinations, foggy visuals and artistic low poly design. It’s a masterpiece of visual design. Developed by an indie company Zebik Media, this project is heavily inspired by the visual style and atmosphere of Out This World – a cult classic. However gameplay is completely different from its spiritual guru.
Deserted combines fast paced combat, crafting, puzzles and a whole bunch of other mechanics. You’re going to fight with alien creatures, explore incredibly environments and face terrors of the unknown planet. The game is very hardcore and deep, so don’t expect to run through it in a couple of hours. A cool addition to the feature list is coop, which lets you explore the environments with a friend.
Can’t wait to play this game and see it in action. So far we have to wait till October 2016 to buy the copy. This project is multiplatform. It will be available for PC, iOS, Android, Linux and Mac.