Ex-Burnout Devs Are Making a Golf Game
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Ex-Burnout Devs Are Making a Golf Game
26 January, 2016

Seems like in May 2016 we shall finally get a golf game, which will be really fun to play. Three Fields Entertainment (formed by former Burnout creators) have snatched Unreal Engine 4, added some NVIDIA tech and created an explosive game, where you wreck stuff with a golf ball. The game will be available for Xbox One, PlayStation 4 and Steam.


In Dangerous Golf, players aren’t striving for Par or aiming for Birdie — they’re playing for dollar damage as their high score. As they progress throughout the game, players will not only be awarded points for trick shots and ricochet techniques, but they’ll also get rewarded for destroying stuff by turning their golf ball into a bomb and setting off their SmashBreaker. Destructive powers increase as the ball heats up, ensuring that the most elaborate shots are not only the most rewarded, but the most impressive to watch.


The action takes place in a series of elaborate indoor and outdoor locations including a hotel kitchen, a glittering palace ballroom, a rural gas station and a stately medieval castle. Featuring turn-based play in both on and offline multiplayer, Dangerous Golf awards points based on destruction, encouraging players to get creative as they wreak havoc in an effort to increase their score.


Dangerous Golf may be a fun, silly golf game, but it’s one that was created with a serious technical edge. Our team worked closely with both Epic’s Unreal Engine 4 team and Nvidia to not only push the boundaries of their PhysX, Apex Destruction and Flex technologies, but also to deliver a truly physics based game experience.

Official Press Release

It’s definitely going to be a blast destroying all those things in the room and burning the hwole place down. Plus it would be awesome to see what kind of destruction Unreal Engine 4 is capable of. Developers are promising amazing destruction, thousands of broken glasses and vases, and physically simulated liquids.

Source: threefieldsentertainment.com

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