Exploring The Limits of Real Time Rendering
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by Michael Jones
59 min ago

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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

Exploring The Limits of Real Time Rendering
21 February, 2018
Environment Art
Materials

Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech. The render that the artist uses is unsurprisingly called Unreal Engine 4.

The assets used here were produced with the help of Substance Designer, GrowFX (ExLevel) and SpeedTree. All these tools are actually available to the general public and are pretty affordable even for personal users and not just studios.

The visuals look absolutely stunning, depicting some impressive stuff you can do with current tools. It’s kind of scary what could be achieved by 3d artists in a couple of years.

Btw, if you’re interested in the machine he uses, the hardware specifications are available online.

Dual 1080TI in SLI
(using single GPU foreal-timeme work)

Intel Core i7 5960X
Asus X99-E WS
Corsair 64GB DDR4 2400MHz

Acer 28″ Predator XB281HK G-Sync 4K

If you are looking for something from Rens, be sure to check out his Gumroad, where you can find a lot of interesting content.

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