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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Free 3D Scans from Louvre Museum
17 February, 2017
News

The movie features a fully generated Cour Marly with all the sculptures from Paris. The models were created from +150 photos in Photoscan.

You can also find a 3D preview for each sculpture on his Sketchfab page.

Nicolas COUSTOU (Lyon, 1658 – Paris, 1733) – César

Antoine COYSEVOX (Lyon, 1640 – Paris, 1720) – Mercure monté sur Pégase

Antoine COYSEVOX (Lyon, 1640 – Paris, 1720) – Neptune

Guillaume COUSTOU (Lyon, 1677 – Paris, 1746) – Cheval retenu par un palefrenier dit Cheval de Marly

You can use these for references, matte paintings or whatever, free of charge.

Get the models

Source: Gumroad

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