It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Christmas came early this year. Adnan Chaumette decided to make all his tools from Gumroad free till the end of the month.
Why wait for black Friday when we can get things started right now?
From this day to the end of the month you can get all my plugins for FREE, period!
Still want to support me? Try to make a fellow human happy before the end of this promotion! Be it through memes, emotional or financial aid, we all have the power to make someone smile!
You can find links to all free products below: