Game Dev Unchained: From Designing Hitman To Wartile With Michael Rud
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Utsav singh
8 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

by Brad Johnson
8 hours ago

I love the way you write this information because it helps a lot along with I shared this information with my friend and kept sharing such useful information for the further gain targeted audience to improve your bounce rate. Fantastic way to clean unwanted files from your mobile using cleaning master you can also search by "ITL Phone Cleaner- Antivirus & Speed Booster" name.

by product key
9 hours ago

Thanks for the information your article brings. I see the novelty of your writing, I will share it for everyone to read together. I look forward to reading many articles from you. windows 10 pro product key

Game Dev Unchained: From Designing Hitman To Wartile With Michael Rud
26 December, 2017

Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. This episode of Game Dev Unchained goes over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. 

Leave a Reply

Be the First to Comment!