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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Game trailers have a significant influence on announcing games, demonstrating gameplay, and the ability to squeeze a 2-hour plus experience to a comprehensible 90 seconds. Derek Lieu joined the latest Game Dev Unchained to explain the process.
Derek Lieu has worked on many AAA and Indie titles such as Firewatch, Tacoma, and Absolver and this week he stops by to give the best tips as well as what to avoid when making trailers.