Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Have a look at a can’t-miss session from GDC18 on managing your portfolio. Greg Foertsch, Alison Kelly, Wyeth Johnson, Shawn Robertson, Gavin Goulden, Darren Bacon and Claire Hummel teamed up for an hour of tips and tricks on holding an art director’s attention when applying for jobs. That’s what you need to know in order to get into the industry.
In this 2018 Game Career Seminar panel, art directors and lead artists Greg Foertsch, Alison Kelly, Wyeth Johnson, Shawn Robertson, Gavin Goulden, Darren Bacon & Claire Hummel expose portfolio pitfalls and how to avoid them, and provide real-world examples of how to succeed in getting and holding an art director’s attention when applying for jobs in the game industry.
As always, check out the GDC channel to get the most out of this game dev conference.