GDC18: Killer Portfolio or Portfolio Killer
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Fuck off
7 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
15 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

GDC18: Killer Portfolio or Portfolio Killer
26 April, 2018
News

Have a look at a can’t-miss session from GDC18 on managing your portfolio. Greg Foertsch, Alison Kelly, Wyeth Johnson, Shawn Robertson, Gavin Goulden, Darren Bacon and Claire Hummel teamed up for an hour of tips and tricks on holding an art director’s attention when applying for jobs. That’s what you need to know in order to get into the industry.  

In this 2018 Game Career Seminar panel, art directors and lead artists Greg Foertsch, Alison Kelly, Wyeth Johnson, Shawn Robertson, Gavin Goulden, Darren Bacon & Claire Hummel expose portfolio pitfalls and how to avoid them, and provide real-world examples of how to succeed in getting and holding an art director’s attention when applying for jobs in the game industry.

GDC 

As always, check out the GDC channel to get the most out of this game dev conference. 

Source: YouTube
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Guest Recent comment authors
Guest
Guest
Guest

The quote actually is “Before you leave the house, look in the mirror and take one thing off.” :p