Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
A new seat license has been released over the weekend for Graphine’s Unreal Engine 4 plugin which is based on the Granite SDK.
The Granite SDK is is a middleware solution that handles fine-grained texture streaming for real-time 3D software applications.
Up until now, Granite for Unreal was only available as a ‘per project’ license. With this new seat license, Graphine is looking to provide solutions for projects that need a different approach. These seat licenses are available as a perpetual license with a single payment or subscription based with yearly payments. Starting at $590, companies can license Granite for Unreal.
Companies such as Allegorithmic, Farm 51, IM360 Entertainment, and The Mill use Granite as their texture streaming solution with Unreal Engine.
With the advancement of technology such as this, virtual reality will become even more photorealistic.