Graphine: New License for UE4 Plugin
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2 hours ago

Guys! We need "Favorites" tab here on

Great work!

4 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Graphine: New License for UE4 Plugin
1 September, 2015

A new seat license has been released over the weekend for Graphine’s Unreal Engine 4 plugin which is based on the Granite SDK.

The Granite SDK is is a middleware solution that handles fine-grained texture streaming for real-time 3D software applications.

Up until now, Granite for Unreal was only available as a ‘per project’ license. With this new seat license, Graphine is looking to provide solutions for projects that need a different approach. These seat licenses are available as a perpetual license with a single payment or subscription based with yearly payments. Starting at $590, companies can license Granite for Unreal.

Companies such as Allegorithmic, Farm 51, IM360 Entertainment, and The Mill use Granite as their texture streaming solution with Unreal Engine.

With the advancement of technology such as this, virtual reality will become even more photorealistic.



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