Intel Launches LA Studio for Volumetric VR & AR Projects
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments

Amazing work! What plugin for Maya are you referring to for the haircards?

Good but the Pattern of the foam doesn't change, very disturbing.

by lina
9 hours ago


Intel Launches LA Studio for Volumetric VR & AR Projects
9 January, 2018

More news from the Consumer Electronics Show (CES). Intel is launching Los Angeles-based studio space for the creation of virtual reality, augmented reality and other types of digital content. 

Intel Studios, the new site, is said to present the world’s largest stage for volumetric video capture. Its 10,000 square-feet dome was designed to capture actors and objects in volumetric 3D, generating high-end holographic content for VR and AR.

We have created a new state-of-the-art production studio for immersive media. Designing and building out the space took some 18 months. It was a very long process of research and development.

Intel Studios director Diego Prilusky 

What is inside to process raw video captured by the studio’s cameras? The captured data is said to be transferred through some five miles of fiber cables and then processed by an army of Intel-powered servers, at the rate of 6 terabytes a minute.

Intel Studios will work with ad agencies, producers of scripted content and live events producers. Diego Prilusky worked on visual effects work for “Gravity,” “War Horse” and “Prince of Persia: The Sands of Time”, so he knowns what to do with such power.  

You can find more details on the announcement here


Leave a Reply

Be the First to Comment!