Intel Launches LA Studio for Volumetric VR & AR Projects
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by Démoléon Jérémie
3 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago


Intel Launches LA Studio for Volumetric VR & AR Projects
9 January, 2018

More news from the Consumer Electronics Show (CES). Intel is launching Los Angeles-based studio space for the creation of virtual reality, augmented reality and other types of digital content. 

Intel Studios, the new site, is said to present the world’s largest stage for volumetric video capture. Its 10,000 square-feet dome was designed to capture actors and objects in volumetric 3D, generating high-end holographic content for VR and AR.

We have created a new state-of-the-art production studio for immersive media. Designing and building out the space took some 18 months. It was a very long process of research and development.

Intel Studios director Diego Prilusky 

What is inside to process raw video captured by the studio’s cameras? The captured data is said to be transferred through some five miles of fiber cables and then processed by an army of Intel-powered servers, at the rate of 6 terabytes a minute.

Intel Studios will work with ad agencies, producers of scripted content and live events producers. Diego Prilusky worked on visual effects work for “Gravity,” “War Horse” and “Prince of Persia: The Sands of Time”, so he knowns what to do with such power.  

You can find more details on the announcement here


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