Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Great studio. Great game will be.
Maybe ... but dont try to touch it xD
On May 12 Klei Entertaiment (Mark of the Ninja, Don’t Starve) is going to release its next title – a turn-based espionage thriller Invisible, Inc (PC). We’ve talked with the game’s technical designer James Lantz and discussed the tech and the funding behind this incredible project.
About Invisible, Inc.
Invisible, Inc. is a turn-based procedural stealth game. You control 2-4 agents, go into levels and try to get out of the room. There’s also lots of money and information lying around. The gamers can go straight to the exit or snoop around the level. Like in games like FTL you always want to get those additional items to upgrade your agents. It’s a risk vs reward mechanic that pushes you to make some really tough decisions. You’re also need to carefully use the information to plan far into the game.
Technology and Funding
We’re using NoAI. It’s a very nice lightweight Lua library which is ideal for multiplatform games. It also allows us to do basic OpenGL stuff, so it’s pretty cool. NoAI gives us an opportunity to target different platforms. Initially we’re aiming at PC and Linux, but as you might have heard we’re also going to be at PS4.
We’ve originally had a grant from a local fund. It’s like a loan that Canadian government gives to you and if you start making money off the game you’ve got to give it back. We’ve also invested a lot of money from our other games. Don’t Starve is huge source of resources for us.
Being A Well-known Indie company
It’s great that people know about us and appreciate our games. The biggest advantage of being well-known is actually being able to get to Steam, without Greenlight. We’re incredibly lucky to have the kind of support from the community and the industry that some other indies are struggling to get.