Laying Down the Foundations of Firewatch
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No one will discuss the new destruction system below.

Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

Laying Down the Foundations of Firewatch
24 October, 2017
News

Blocktober isn’t over yet. We’ve seen some early stages of Uncharted, Killzone, Everybody’s Gone to the Rapture, Gears of War and other great titles. It’s time for our favorite Firewatch!

Campo Santo shared an early look at the hike out to Beartooth Point, when the team first blocked levels into Firewatch for a January 2015 playtest.  

Blocktober – Beartooth Point

Here's an early look at the hike out to Beartooth Point, when we first blocked it into Firewatch for a January 2015 playtest #Blocktober

Posted by Campo Santo on Wednesday, October 18, 2017

This isn’t DLC or anything like that, just a peek behind the curtain of what Firewatch looked like when we were first laying down the foundations of the world map, early in development!

Campo Santo 

You can learn more about the production of the game here. Don’t forget to check out other Blocktober hits in our article

Source: Campo Santo

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