Laying Down the Foundations of Firewatch
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials.

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Laying Down the Foundations of Firewatch
24 October, 2017

Blocktober isn’t over yet. We’ve seen some early stages of Uncharted, Killzone, Everybody’s Gone to the Rapture, Gears of War and other great titles. It’s time for our favorite Firewatch!

Campo Santo shared an early look at the hike out to Beartooth Point, when the team first blocked levels into Firewatch for a January 2015 playtest.  

Blocktober – Beartooth Point

Here's an early look at the hike out to Beartooth Point, when we first blocked it into Firewatch for a January 2015 playtest #Blocktober

Posted by Campo Santo on Wednesday, October 18, 2017

This isn’t DLC or anything like that, just a peek behind the curtain of what Firewatch looked like when we were first laying down the foundations of the world map, early in development!

Campo Santo 

You can learn more about the production of the game here. Don’t forget to check out other Blocktober hits in our article

Source: Campo Santo

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