Megalophobes beware: SciFi Showcase released a tutorial on creating a huge spaceship inspired by Paul Chadeisson's artwork using Blender.
Stefeliga Flavius also known as SciFi Showcase released a detailed tutorial on how to create a stunning spaceship where everything is made of Alpha Maps and no hard surface modeling is involved except for a few primitive shapes and textures.
The artist begins by explaining how to set up the initial shape and define its parameters. Stefeliga Flavius shows how to adjust the UV islands to make sure the texture projection looks just right. And just in a few clicks and some very quick and basic hard surface modeling, you can already see the spaceship come together. You can then play with displacement nodes to experiment with shadow settings and try different looks.
The author continues by showing how to add detail to the spaceship inside by creating another simple cylinder shape. It creates depth and adds those little panels that make the object look like a huge intricate construction.
Using those same steps (adding a basic cylinder, rotating it, etc.) the artist creates details on the outside of the spaceship. So essentially the whole object is just a matryoshka doll of properly textured cylinders. Stefeliga Flavius suggests that you play with textures, degrees, rotations, and other settings until you find the look you like. The only thing you have to keep in mind is to unwrap everything to make sure your textures are projected correctly.
Finally, the artist created some tiny low-poly spaceships using websites where you can download models for your 3D objects. All you need to do then is to just add the generated objects to your main piece and place them wherever you like to create the desired effect.