this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Lead Technical Designer Kirk Tome and Sandi Gardiner from Cloud Imperium Games teamed up to give a detailed look on level design of Star Citizen. What does it take to create endless space worlds of the game? It’s all about modular approach, of course.
It would take years to build all the levels, so using the modular system is the best solution. The team created tons of elements, walls and props to assemble and erect walls. There is always a risk of repetition, but the team members are sure they’ve created enough modular pieces to avoid this problem.
Then there are internal spaces. Modular approach allows team to create different alternative room with the help of one initial design, making sure all the spaces look unique.
There is a lot more on level design in this video, so take some time to find out more about the work of Star Citizen’s team.