have you this 3ds max making video
bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
Lead Technical Designer Kirk Tome and Sandi Gardiner from Cloud Imperium Games teamed up to give a detailed look on level design of Star Citizen. What does it take to create endless space worlds of the game? It’s all about modular approach, of course.
It would take years to build all the levels, so using the modular system is the best solution. The team created tons of elements, walls and props to assemble and erect walls. There is always a risk of repetition, but the team members are sure they’ve created enough modular pieces to avoid this problem.
Then there are internal spaces. Modular approach allows team to create different alternative room with the help of one initial design, making sure all the spaces look unique.
There is a lot more on level design in this video, so take some time to find out more about the work of Star Citizen’s team.