Little Devil Inside: The Way Indie Games Should Look (UPDATED)
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Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
17 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Little Devil Inside: The Way Indie Games Should Look (UPDATED)
10 April, 2015

We often talk about original indie projects, but frankly there’s still a lot of games that look very much alike. Developers of Little Devil Inside managed to create a simple minimalistic game that seems like nothing we’ve seen in the indie scene for the last year. UPDATE: New information about the developers added.


Little Devil Inside © NeoStream, 2015

UPDATE (04.10.15):

Some new facts about Little Devil Inside (via Google Translate of article).The game is being created in South Korea.

The game is being created in South Korea.
Two brothers Jae – Joon and Lee Jae-hyuk are working on the title.
The game has been in development for 2 years.
Kickstarter crowdfunding campaign launched ($250,000 goal).
Little Devil Inside will be released in 2016.
The pre-alpha version is up and running.

Little Devil Inside is a 3D action adventure RPG that takes place in a surreal location. The game combines a lot of different mechanics. There are story-driven missions, survival elements, random events, action oriented combat and lots of weapons. But what really makes this project stand out from the crowd is its fantastic visual style.


Little Devil Inside © NeoStream, 2015

The level and quality of visuals is unprecedented. It’s all very minimalistic but there are tons of effects, particles and other stuff that makes the world feel very much alive.

We believe Little Devil Inside’s unique art and design style deployed in a 3D environment will give yet a new kind of gaming experience for lovers and seekers of emotionally engaging and challenging action adventure RPGs.


We were able to contact the developers but we have no interview yet. Stay in touch. We’ll be updating this article as we have more information.

Source: Greenlight


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[…] the indie community by surprise later this spring when the company announced its new game Little Devil Inside. This incredible […]