ManoMotion – A Framework For Real-Time Gestural Analysis
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

ManoMotion - A Framework For Real-Time Gestural Analysis
12 December, 2017
News

Take a look at a project called ManoMotion that provides a framework for real-time 3D gestural analysis. Basically, the thing lets people see their actual hands in VR/AR/MR. Using a standard 2D camera only, ManoMotion is said to recognize and track many of the 27 degrees of freedom (DOF) of motion in a hand. The project also tracks depth and handles dynamic gestures (such as swipes, clicking, tapping, grab and release, etc). 

ManoMotion is a Computer Vision based software company based in Stockholm, Sweden and Palo Alto US.

We are a diverse team of Computer Vision and Machine Learning Scientists and core Software Development Engineers, specialists in stretching the borders of what is technically possible to decipher from a camera. ManoMotion brings unparalleled intuition in human-machine interactions, refined through 7 years of research in gesture technology. We have developed a core technology framework to achieve precise hand tracking and gesture recognition in 3D-space simply using a 2-D camera – available on any smart device!

ManoMotion 

You can find more details on the technology here.

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