Foundry released Mari 4.6 which introduced the enhanced materials system for smoother workflows.
The new Geo-Channels feature lets users seamlessly integrate object-aware properties into material presets for edgeware and other effects. The new update also brings a number of procedural patterns and filters for procedural workflows. Also, it introduces vendor shader collaborations with 3Delight and VRay.
New in Mari 4.6:
- Geo-Channels seamlessly integrate into the Materials system, allowing for material looks to be driven by mesh maps, like Curvature and AmbientOcclusion.
- Node graph updates - Mari 4.6 offers a cleaner, more efficient navigation in the node graph. Three varying states of collapse for all nodes which are now matched in design with the Katana Network Material UI.
- New procedural nodes have been added to enable more complex non-destructive texturing: Projection nodes, Curvature, new Fractals, new Patterns, improved and new Math Operators and a variety of new Utility nodes.
- Vendor shaders - Collaborating with teams at 3Delight and VRay, artists can get closer approximations for their renders in Mari due to matching GLSL shaders, streamlining your look development across Mari and Katana.
- Material System Additional Improvements: Mari 4.6 offers customizable Material file icons and extensions to the Material Ingestion Tool, allowing for more artist customization and extensive automation of the Material creation process.
“With our latest Mari release, we’ve been working on improving our recently-introduced Materials System, making sure it’s the best fit for artists and the pipelines they use. They can expect a quicker, slicker experience, thanks to improvements to the Node Graph, plus a whole variety of new procedural patterns and filters," said Rory Woodford, Product Manager, Mari.
You can learn all about the new version here.