Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/
Take a look at a challenge for talented artists by HP and NVIDIA. The teams invite you to imagine, create and virtually experience a sophisticated civilization on Mars. The goal here is to imagine and build a new home for one million humans.
The goal of this project is a community-based design of a utopian urban society on Mars for one million humans, in 3D.
Now the Mars Home Planet Concept Challenge and Mars Home Planet 3D Modeling Challenge are over, we’re on to the next stage – the Rendering Challenge. Think about a cool or innovative design in your area of interest or expertise, and bring it to life with your favorite rendering software on an HP Z Workstation. For this challenge, the following are recommended but not required to enter: Autodesk Arnold, Chaos Group’s V-Ray, Epic Games’ Unreal Studio, and HP Z Workstations.
Either render from your own designs or reference the finalists entries of the previous two challenges– the Mars Home Planet Concept Challenge and Mars Home Planet 3D Modeling Challenge– which attracted over 800 amazing submissions. Render a still, animation or VR/Real-time executable in one of two classes – Architecture/Civil Engineering or Vehicles/Mechanical Engineering.
The rules are: respect the physics of Mars, use your imagination, and have fun! See the Requirements for complete details.
Don’t be intimidated, as you don’t need to go at this alone. It’s easy to form a team with your friends, colleagues or schoolmates. You can even form a virtual team with anyone, anywhere, from the Launch Forth community.
Membership has its privileges! As a member of the Mars Home Planet community, you have exclusive access to Autodesk software training from Global eTraining, Autodesk trial software, V-Ray trials and Unreal Studio and a special “Mars” Edition of How It Works magazine. See the navigation bar on the left for all the goodies.
Winners will also have the claim to fame of being judged by the most amazing, talented and accomplished Jury, including:
You can learn more about the requirements, rules, and prizes of the contest here.