Modo 11.2 Available
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
San Francisco US   19, Mar — 21, Mar
Anaheim US   23, Mar — 26, Mar
Latest comments

Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Modo 11.2 Available
7 November, 2017

Foundry has released a new version of Modo — the last of the 11 series. The update brings improvements to poly bevel tools to improve edge flow with complex geometry, expanded procedural modeling tools including a new ‘Select by Previous’, ‘Set Polygon Type’, and ‘Flip Polygons’ operators, and more. 

Direct modeling improvements

Modo 11.2 brings significantly improved poly bevel features, including: Square Corner to add quadrangles at the corners of a polygon’s boundary edge; Offset Even to maintain an even distance between the inset faces and the original boundary edge; Edge Rail for beveling groups of polygons; and Thicken to maintain a closed volume. Edge bevel now has a mitering option to create co-planar polygons beside the outer edges of the bevelled area, fixing smoothing errors. The Maintain Co-Planar Edge merges unselected co-planar edges to the next unselected sharp edge, giving more predictable results. And the Snap Only Selected option snaps selected geometry to foreground geometry, speeding up geometry snapping for heavy meshes.

UV Tool

UV Tool enhancements

The already powerful UV tools in Modo continue to improve, making it easier to texture games assets with consistency and efficiency. Numerous updates have been made to the Texel Density tools recently added in Modo 11.1, making them faster-to-use and providing more reliable results. Additional features quickly align UV islands and stack islands for more efficient texture usage. A UV coverage indicator shows the coverage percentage by foreground items and all items in a UV map. Extra display modes make it easier to select missing or distorted UVs, and there are multiple new commands for detecting UV errors.

Procedural Modeling tools in Modo 11.2

Procedural modeling

Keeping Modo at the leading edge as one of best-in-class modeling solutions on the market, the procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. The Select by Previous operation has been updated to support slice related mesh operators, like Slice, Axis Slice, Axis Drill, Solid Drill, Boolean and Curve Slice. The new Set Polygon Type mesh operation operates on any selection of surface polygons and modifies the polygon type, converting polygons into faces, subdivision surfaces or catmull-clark polygons. Plus there’s a new Flip Polygons mesh operation to reverse the surface normal of polygons.

Animation performance Modo 11.2

Animation performance

Performance continues to improve across several areas of the rigging and animation workflow. Updates have been made to both Weight Editing performance and also Deformer Manipulation, enhancing the overall rigging and animation experience in Modo. When weight editing smaller parts of the mesh, such as a hand on a larger character, or when posing characters where smaller parts of the skeleton are deforming, such as a foot or finger, the interactive performance gains are significantly improved.

File I/O updates  Modo 11.2

File I/O updates

Modo 11.2 has a much enhanced replicator exporting workflow, allowing you to move data between Modo and other DCC applications more easily and efficiently. Select whether to export replicas as an Alembic particle system, geometry or both via the preferences viewport. Additionally, the FBX plugin has been updated to version Autodesk FBX 2018.1, including support for FBX 2016-2018 export/import options.

Cloud based preset browser Modo 11.2

Cloud based preset browser

Netting quick wins is now even easier! By using the Modo Preset Browser, artists can access the recently updated Modo Community share-site, with thousands of sample files, presets, and templates, directly from within Modo. Simply double-click on a preset to download it and the asset will be installed inside your default content folder structure, in much the same way as you install a regular .IPK file. Easy access to free kits and plugins, as well as direct links to purchase additional Modo Addons, will also be made available and continue to expand as the Community grows.

You can find more details on the release here


Leave a Reply

Be the First to Comment!