Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Great article but the link to the artist's Artstation portfolio is no longer working?
Chaos Group presented V-Ray 3.3 for Maya, next update to the Maya version of its well-known renderer, bringing along the feature set in line with the 3ds Max edition of the software. Tons of new features, speed boosts of 20-50% on most scenes.
V-Ray 3.3 for Maya boosts performance across the board – by “20-50% on most scenes”. Next version also adds Chaos Group’s Variance-based Adaptive Sampler (VBAS), used for better noise detection for cleaner, higher quality images.
In addition, GPU support has been added for rendering hair – subsurface scattering, displacements, tiled textures, and light cache GI.
Below you look at most of the new features.
New features in V-Ray 3.3 for Maya
- Ray Traced Rounded Corners: generate smooth edges between different objects at render time with no extra modeling
- Blended Triplanar Mapping Texture: quickly apply seamless textures without UVs
- Stochastic Flakes Material: create ultra-realistic materials with sparkle effects like snow, sand, and car paints
- V-Ray Falloff Texture: add falloff and Fresnel effects based on viewing direction
- New Sky Model and Aerial Perspective: simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
- V-Ray Clipper with Render-Time Booleans: create sections and cutaways using any mesh objects
- Faster Volume Rendering
Faster volume rendering with probabilistic sampling
Supports OpenVDB caches from Houdini 15 and FumeFX
Preview volume grid objects in the Maya viewport
- Improved Global Illumination
More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
- Look Development
Now supports look development nodes introduced in Maya 2016 Extension 1
- OpenSubdiv 3.0
Now supports the latest version of OpenSubdiv
Up to 2X faster performance when calculating the subdivided meshes
Added support for color sets
Cache XGen collections to V-Ray scene files for better performance
Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
Added support for frame animation from archive
- User Interface
Optimized user interface and default render settings
V-Ray 3.1 for Maya is available for Maya 2013+, running on 64-bit Windows, Mac OS X and Linux. Licence will cost a developer $1,040. Render nodes, which also work with other versions of V-Ray got a price of $350.
It is worth mentioning that the update is free to registered users. You can read more about the new update here.