Owlboy: 10 Years of Indie Dev
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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Owlboy: 10 Years of Indie Dev
28 October, 2016
In case you’ve never heard about Owlboy, it’s an indie game, which was created by a 5-men team D-Pad Studio. The project was conceived back in 2007 (so, yeah, almost ten years ago). It’s inspired by Metroid and it’s got some outstanding pixel art. Originally the project was conceived as a game for ‘Revolution’, Nintendo’s new console, which was later renamed ‘Wii’. Art director Simon Anderson though that this new system would mark the return of pixel art games. The new article at VICE gives some more details on the game’s production.







The game’s idea of flying was inspired by the Tanooki for Mario from Super Mario Bros. 3 and the Kid Icarus. However, the developers decided not to meddle with 3d, but instead keep their games firmly rooted in the 2d territory. The idea seemed to be quite simple and originally the game was to be released in 2011, but life got in the way.



14 11-1

The game was developed with the money they got from friends and family, $80k grant from the Norwegian government and $10k prize from Norwegian Game Awards. The money helped significantly since the developers went through a number of revisions of the original game. The players constantly demanded a higher quality of product and it took time to add everything into the build. The main designer Simon Anderson suffered from depression, other members of the team lost their relatives.

In 2013 the team released Savant – Ascent – a shooter game, which was well received. It worked as a proof that they can actually ship a game. You can buy Savant for $1,59.

It’s nice to see Owlboy finally coming out. D-Pad Studio is a heroic team, that managed to keep building their game no matter what. It took an awful amount of time. Most people would have given up long time ago. Such persistence and dedication is actually why indie games are so important. They teach of all things, that you need to follow your dreams.

Source: vice.com

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