Painting on Meshes Using LightMapUV and RenderTexture
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Latest comments
by khiree.taylan
1 hours ago

is this project showed on android mobile phone or super pc??

11 hours ago

Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.

by Tristan
23 hours ago

Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks

Painting on Meshes Using LightMapUV and RenderTexture
15 November, 2017

3D artist and game developer JOYCE (aka Minions Art) has shared another quick guide for the low poly fans. The artist is still working on an action adventure game called Astro Kat and to fund the project, the specialist keeps publishing tutorials on game art and design. The new guide will show you how to paint on meshes using LightMapUV and RenderTexture .

Make sure to check out other low poly guides on Patreon. There are new GIF tutorials every 2 weeks there and a new devlog every month.

Source: Patreon

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2 Comments on "Painting on Meshes Using LightMapUV and RenderTexture"


Looks cool, but wouldn’t be there artifacts where meshes UVs are separated? On lightmap tree can be in different position than rock, so drawing brush on rocks UV coordinates won’t affect the tree near.


Wow, this is very cool! Just curious, what’s the performance overhead for doing this per frame?