Painting on Meshes Using LightMapUV and RenderTexture
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AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.

W T F!!! Why, really don't understand, EA = just a fucking looser company!

Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.

Painting on Meshes Using LightMapUV and RenderTexture
15 November, 2017
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Tutorial

3D artist and game developer JOYCE (aka Minions Art) has shared another quick guide for the low poly fans. The artist is still working on an action adventure game called Astro Kat and to fund the project, the specialist keeps publishing tutorials on game art and design. The new guide will show you how to paint on meshes using LightMapUV and RenderTexture .

Make sure to check out other low poly guides on Patreon. There are new GIF tutorials every 2 weeks there and a new devlog every month.

Source: Patreon
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2 Comments on "Painting on Meshes Using LightMapUV and RenderTexture"

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derag
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derag

Looks cool, but wouldn’t be there artifacts where meshes UVs are separated? On lightmap tree can be in different position than rock, so drawing brush on rocks UV coordinates won’t affect the tree near.

Evan
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Evan

Wow, this is very cool! Just curious, what’s the performance overhead for doing this per frame?

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