Members of the Unreal Engine 4 community know Gökhan Karadayı for his incredible photorealistic landscape packs, which he was distributing through the Unreal Engine Marketplace. This amazing artist from Turkey is currently working on the production of the new amazing project called Procedural Landscape Ecosystem.
The details are mostly under wraps now, but what this system does is seemingly similar to some of the things we’ve seen in Ghost Recon Wildlands and Horizon: Zero Dawn. You’ve got a very clever algorithm working on the placement of different assets, taking into consideration various peculiarities of the local biomes. These biomes have particular restrictions, that actually influence what kind of assets are used in the production.
The system is still being developed, but the results are just staggering. All of these images are taken from the randomly generated areas. None of these screenshots were actually art directed.