Rob Pardo Opened Bonfire Studios
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Rob Pardo Opened Bonfire Studios
12 September, 2016
News

Rob Pardo, who was the lead designer on World of Warcraft, opened up a new company Bonfire Studios. The studio has recently raised $25 million in funding from Andreessen Horowitz and Riot Games (Tencent).

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The company is based back in Irvine, right near Blizzard. Bonfire does not have a game in development yet, but they are hiring like crazy. Pardo says, that the company will make online multiplayer games: mobile, PCs or both. Right not the company’s focus is entirely on hiring the best possible talent to start generating ideas and making game prototypes. Pardo is joined by several former colleagues: Min Kim, Nick Carpenter, Josh Mosqueira, Matthew Versluys.

“We don’t want to be constrained by genre. We really want to create games that help us make those deeper connections with each other”, – Mr. Pardo said to NYT.

Pardo was inspired to create a start-up after the creation of Hearthstone, which became a huge success. He wants to go to the old days, where the companies were still small and ideas could bounce off quickly.

You can apply for a job at Bonfire Studios here.

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