This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Jared Sobotta has talked to CGSociety about building a proper portfolio that will get you an interview. Tons of tips and tricks on presenting your skills in the best way possible.
Here is a brief overview of the article:
- stick to one profession
- make sure to get rid of a low-quality works
- no Faceting or low-res textures
- no WIP shots
- focus your style
- unique ideas
- several props
- give credit
- attention to detail
- focal Point
- use silhouettes
- focus on proportions
- lighting is the key…
- …and so are post processing and presentation
TIPS FOR SHOWING WORKFLOW
- be creative, but remember the point is to show the work.
- include modeling breakdowns
- show renders of your Hi-Poly artwork and Zbrush sculpts
- present your original designs or concepts
TIPS FOR BEING ACCESSIBLE
- put your best art first
- keep it simple and fast
- accessible contact info
You can read the full article on creating a brilliant portfolio here.