Secrets of Building a Proper Porfolio
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Secrets of Building a Proper Porfolio
6 February, 2017
News
Jared Sobotta has talked to CGSociety about building a proper portfolio that will get you an interview. Tons of tips and tricks on presenting your skills in the best way possible.

Here is a brief overview of the article:

CONSISTENCY 

  • stick to one profession
  • make sure to get rid of a low-quality works
  • no Faceting or low-res textures
  • no WIP shots
  • focus your style

ORIGINALITY 

  • unique ideas
  • several props
  • give credit
  • attention to detail

COMPOSITION 

  • focal Point
  • use silhouettes
  • focus on proportions
  • lighting is the key…
  • …and so are post processing  and presentation

TIPS FOR SHOWING WORKFLOW

  • be creative, but remember the point is to show the work.
  • include modeling breakdowns
  • show renders of your Hi-Poly artwork and Zbrush sculpts
  • present your original designs or concepts

TIPS FOR BEING ACCESSIBLE

  • put your best art first
  • keep it simple and fast
  • accessible contact info 

You can read the full article on creating a brilliant portfolio here

Source: CGSociety

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