It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Jared Sobotta has talked to CGSociety about building a proper portfolio that will get you an interview. Tons of tips and tricks on presenting your skills in the best way possible.
Here is a brief overview of the article:
- stick to one profession
- make sure to get rid of a low-quality works
- no Faceting or low-res textures
- no WIP shots
- focus your style
- unique ideas
- several props
- give credit
- attention to detail
- focal Point
- use silhouettes
- focus on proportions
- lighting is the key…
- …and so are post processing and presentation
TIPS FOR SHOWING WORKFLOW
- be creative, but remember the point is to show the work.
- include modeling breakdowns
- show renders of your Hi-Poly artwork and Zbrush sculpts
- present your original designs or concepts
TIPS FOR BEING ACCESSIBLE
- put your best art first
- keep it simple and fast
- accessible contact info
You can read the full article on creating a brilliant portfolio here.