Sega Digitizer System: Old Game Art Tools
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by lesa cote
10 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
18 hours ago

The site is in Japanese, but the program was in English for me.

Sega Digitizer System: Old Game Art Tools
23 August, 2016
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Making games is not easy, but at least right now you have the tools to do it much faster. And these tools are widely available for anyone willing to pay. Back in 1986 things were a little bit different. It was nearly impossible to get your hands on some piece of software, which was used to create games. There were very little industry standards. Most companies developed their own tools, like Sega Digitizer System.

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Sega Digitizer System is a custom optical-pen based setup for in-house pixel artists, who worked at the Japanese company. There were 3 known version: Digitizer System I, II and III.

According to former Sega graphic designer AGE43, it was attached to a NEC PC-98 with an HDD. Since the Mega Drive was based on the System 16 arcade board, the Digitizer System could be used with both types of hardware. This particular software became an integral part of the production of some of the biggest games out there, including Fantasy Zone.

 

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There’s not much known about the way they’ve used this system, but if you’re lucky you might find a documentary on NHK, where they discuss the game industry of that time. Anyway, modern tools are much more accessible and much more accessible to the general public, so you can now start building great games, without travelling hundreds of miles to another country.

Source: videogamesdensetsu.tumblr.com

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3 Comments on "Sega Digitizer System: Old Game Art Tools"

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Micah Buzan
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Micah Buzan

I want one for animation!

Aaron B.
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Aaron B.

Well, the Genesis is actually greatly improved from the Master System, but it borrowed some concepts from the System 16. The custom graphics logic of the System 16A/B and the Genesis could use the same tilemap data, so the Digitizer could be used to design the graphical tiles for either platform.

All said, I’d love to have me one of those Digitizers, along with the PC-98 to go with it.

Waka Daemon
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Waka Daemon

Interesting indeed!

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