@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
PS4 users can now compete with Nintendo Switch and Xbox One fans in Epic’s popular shooter.
According to the most recent PlayStation Blog post, the company has launched a new beta cross-platform program. Fortnite now allows cross-platform gameplay, progression and commerce across PlayStation 4, Android, iOS, Nintendo Switch, Xbox One, Microsoft Windows, and Mac operating systems. The company will use the beta to conduct thorough testing “that ensures cross-platform play is best on PlayStation while being mindful about the user experience from both a technical and social perspective”.
The company believes that “cross-platform experiences add significant value to players”. Sony completed a thorough analysis of the business mechanics, making sure that the PlayStation experience for our users remains intact today.
This is quite a huge step for Sony, which was very conservative about crossplay. Let’s hope that the feature becomes a huge success and we’ll see it in more multiplayer games out there.
And huge kudos to UE4 team for making it all possible with their tech.