Star Citizen gathers $141 Million
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3 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
3 hours ago

So uhh.. What's happening at Machine Games then?

4 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Star Citizen gathers $141 Million
10 January, 2017
Star Citizen is an incredible project, which seems to get out of hand with the crowdfunding. The original game’s Kickstarter started in 2012. The goal was to get $500,000. It ended up with over $2 million of funds gathered. But the story didn’t end there. Chris Roberts and his team continued to gather funds though the official website. This was the right step, because now in the beginning of 2017 Star Citizen managed to gather over $141 million. It’s an astonishing result.

The great thing is that Star Citizen is not some kind of spooky non existing game, that eats money. No, the developers regularly release playable versions and most recently published the alpha 2.6. Chris Roberts also shared his plans for 2017.

We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.

This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.

Chris Roberts

In December we’ve reported that Star Citizen is switching its network systems to Amazon Lumberyard. The render they use is still Cryengine’s, but heavily modified.


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