Star Citizen gathers $141 Million
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. btw spi released

by Rathan kumar.Muthyam
17 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Star Citizen gathers $141 Million
10 January, 2017
Star Citizen is an incredible project, which seems to get out of hand with the crowdfunding. The original game’s Kickstarter started in 2012. The goal was to get $500,000. It ended up with over $2 million of funds gathered. But the story didn’t end there. Chris Roberts and his team continued to gather funds though the official website. This was the right step, because now in the beginning of 2017 Star Citizen managed to gather over $141 million. It’s an astonishing result.

The great thing is that Star Citizen is not some kind of spooky non existing game, that eats money. No, the developers regularly release playable versions and most recently published the alpha 2.6. Chris Roberts also shared his plans for 2017.

We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.

This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.

Chris Roberts

In December we’ve reported that Star Citizen is switching its network systems to Amazon Lumberyard. The render they use is still Cryengine’s, but heavily modified.


Leave a Reply

Be the First to Comment!