Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Starbreeze, a company from Stockholm, announced a $750,000 publishing deal with Freeform Labs.The deal is said to be focused on maintaining the development of Freeform’s VR game ElemenTerra. It is another example of movement towards multibillion VR market.
In our continued pursuit to further advance and evolve in our understanding of virtual reality, we’ve cast a wide net, encompassing several areas; our hardware initiative in the StarVR HMD, developing our own VR experiences as well as in our role as a publisher for other VR centric content producers. We especially acknowledge the importance of research and a young fresh point of view as the industry is collectively exploring an entirely new medium
By funding Starbreeze will take 50 percent of the royalties over the lifetime of the game.Intellectual property rights of the game will be shared between two companies equally.
Freeform will gain access to Starbreeze’s Los Angeles offices. The studio is run by Max Pittsley, Camille Kanengiser and Ian Donahue, graduates of USC’s Games & Animation department.