Survey: Over 30% of Game Developers Use Generative AI

84% of them are worried about it.

Image credit: icemanphotos/Shutterstock

The problem of generative AI being used in game development, advertisement, and many other areas of our lives has been getting heavier lately. The outcome is the same: consumers don't like it. But are creators themselves concerned about the widespread use of artificial intelligence? How many developers implement it in their work? The Game Developers Conference (GDC) 2024 organizers have asked over 3,000 game developers and found out the answers to these questions and more.

According to their survey (via PC Gamer), 31% of respondents use generative AI at work, while 18% don't but have colleagues who do. So almost half of developers incorporate AI in their work, although maybe not as blatantly as you might expect.

12% of the people asked said their company forbids using generative AI, 2% have to use it, and 7% are allowed to leverage some tools. Others have no policy connected to this field or they can use it if they want.

We all know that generative AI makes professionals worry about losing their jobs, either due to it being faster or because of copyright issues. Apparently, 84% of developers are concerned about the ethics of AI, and half of them are "very concerned." At the same time, 12% of respondents have no such feelings.

Several companies have been caught using generative AI lately, and some of them had to find one excuse or another. A go-to strategy is to blame a contract artist who concealed the fact they used AI for their work, as Wacom and the Duke Nukem 1+2 Remastered developer did. Others admit to it but say it's just a tiny part of the process, like in the cases of Framestore, Square Enix, and THE FINALS creators. As a result of this controversy, Steam has introduced new rules that will show players if the game was made using AI.

Find GDC's survey here to learn more about the industry and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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