Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Call of Duty had a difficult ride. It started as a Medal of Honor competitor and quickly became the number one franchise in the industry, earning tons of money each year. The huge jump in profits happened during the release of Modern Warfare, which dominated Xbox Live and became a standard for modern FPS games (for better of for worse).
There were some obvious downfalls (Ghost) and there were some stunning wins (Infinite Warfare) during the lifecycle of this project. Today we’d like to revisit the amazing worlds of Call of Duty: Infinite Warfare and cherish the amazing beauty of this game (prompted by this NeoGAF thread).
A user Mechazawa shared some amazing screens from the game’s campaign.
Call of Duty: Infinite Warfare indeed has some absolutely amazing design. Here are some of the best works from environment, 3d and texture artists, who worked on this game. If should be said, that it wasn’t Infinity Ward alone, who worked on the game. It was a collaborative effort made possible by elite3d, Raven Software and a bunch of other contractors. They all helped to build this beauty.