The Character Art of Overwatch
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by custom invoice books
2 hours ago

Very interesting blog. Alot of blogs I see these days don't really provide anything that I'm interested in, but I'm most definately interested in this one. Just thought that I would post and let you know. custom invoice books

Just updated it!

Why didn't you share the URL to sign up in the article

The Character Art of Overwatch
3 February, 2017
One of the things that make Overwatch great is its brilliant character art. Highly-stylized team-based shooter attract thousands of cosplayers who are trying to create the most authentic gear possible. 23 heroes (and a lot more to be revealed) have unique designs and tons of different skins. You just have to admit Blizzard’s character work is a masterpiece.

The team behind the bestseller has shared some of the high-poly work that’s helped support the final assets you see in the game. It’s all about ZBrush, of course. The solution helped the team quickly concept, sculpt, and block out ideas in 3D. There is a piece of Keyshot there too.

All the work you’re about to see was created by the Overwatch character team including Hai Phan, Matt Taylor, Kyle Rau, Niles Doubleday, Hong Chan Lim, Leticia Gillett, Donald Phan and myself (Renaud Galand).

And lastly, these characters wouldn’t be what they are without the help of a lot of people outside of the character modeling team and I’d like to give a big shout-out to everybody in our concept, tech art, animation, audio, story and game design departments for helping us on a daily basis to make these characters as iconic and awesome as possible.

Renaud Galand, the lead character artist on Overwatch

You can check the rest of the artwork here

Leave a Reply

Be the First to Comment!