Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
One of the things that make Overwatch great is its brilliant character art. Highly-stylized team-based shooter attract thousands of cosplayers who are trying to create the most authentic gear possible. 23 heroes (and a lot more to be revealed) have unique designs and tons of different skins. You just have to admit Blizzard’s character work is a masterpiece.
The team behind the bestseller has shared some of the high-poly work that’s helped support the final assets you see in the game. It’s all about ZBrush, of course. The solution helped the team quickly concept, sculpt, and block out ideas in 3D. There is a piece of Keyshot there too.
All the work you’re about to see was created by the Overwatch character team including Hai Phan, Matt Taylor, Kyle Rau, Niles Doubleday, Hong Chan Lim, Leticia Gillett, Donald Phan and myself (Renaud Galand).
And lastly, these characters wouldn’t be what they are without the help of a lot of people outside of the character modeling team and I’d like to give a big shout-out to everybody in our concept, tech art, animation, audio, story and game design departments for helping us on a daily basis to make these characters as iconic and awesome as possible.