Elan Ruskin from Insomniac Games discussed the production process of creating a world for the Marvel’s Spider-Man.
Senior Engine Programmer from Insomniac Games Elan Ruskin talked about the team’s approach to building a completely new world for Marvel’s Spider-Man and shared the technical challenges the team has faced and the solutions it found.
The talk includes the following insights:
- one frame breakdown
- building Marvel’s Manhattan
- Fitting on The Blu-ray Disc
- Filling the Streets
To learn more details on the world-building for Spider-Man, check out another GDC talk made by the Insomniac team where it explained the art approach and the departments workflow on assets.