Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Bethesda has recently published a new series of videos from E3 2015. One of the interviews was especially interesting for the game development public. id Software’s Chief Technology Officer Robert Duffy talked in much detail about the production of id Tech 6 – the latest version of the proprietary engine from id Software.
Our internal fundamental goal is to have the best looking tech at 60 frames per second and 1080p. This benchmark standard is very important to us. The other big goal of this technology that differentiates it from id Tech 5 would be the dynamics. We’re building a game with a very dynamic world. Dynamic lighting is back. We really enjoyed working on Rage and building the tech, but we really needed to go fully dynamic again for Doom.
Robert Duffy, Chief Technology Officer
id Tech was long considered to be the project of John Carmak – a genius programmer, who created some of the most memorable games in id Software’s history. However most recently he left id and began to work with Oculus VR. Right now id has a different team, which is hard at work on the new technological product.
We have probably the best team we’ve ever had. It’s really impressive to watch what these guys have done. Even leading right to when we got the demos done they were putting in features. id Tech 6 is a physically based rendering technology. We have a whole new way of detailing up the world with the decal system that was added. It’s actually en entirely new rendering engine from what we’ve shown at Quakecon last year. It’s a big step from where we were even then. I think it’s a real testament to our team and how much they’ve done in the course of the last nine month.
Marty Stratton, Executive Producer
No wonder that id Tech 6 is trying to get more speed at higher resolution. With a history of fast beautiful engines fans and community expects to have some kind of show stopper from id Software. Doom is to be released in Q1/Q2 of 2016, so there’s still a lot to do in terms of tweaking and optimization.