Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Don't work for me, loading freeze
Tokyo, Japan, (March 13, 2017) – Silicon Studio Corporation, prominent middleware, and game technology innovation company announced their intention to attend the upcoming Game Developers Conference (GDC) at the Moscone Center in San Francisco, March 19th through 23rd. They will exhibit their latest technological advancements with global illumination technology Enlighten, post optical effects system YEBIS, and a hyper-accurate data prediction service YOKOZUNA data.
Now that Silicon Studio has taken the reigns of Enlighten global illumination and its development, they will be hosting a special sponsored session to discuss the advancements in the technology. William Joseph, formerly of Geomerics and now Enlighten lead at Silicon Studio, will lead this session.
Real-time global illumination for ever-expanding game worlds “Enlighten”
The new Enlighten team is happy to have the opportunity to both present and exhibit some of the newest advancements in global illumination. The team will be displaying HDR implementation in the Sea Stack Bay demo and a number new and up and coming features.
The team will also be highlighting Enlighten’s scalability with:
implementation in RiME by Tequila Works (Spain) on Nintendo Switch™:
and Modern Combat Versus from Gameloft on mobile:
“Enlighten” is a high quality real-time global illumination (indirect light expression) technology used for the game, movie, real estate and product visualization industries. The technology can efficiently calculate a large amount of mathematical processes, which are an important task in real-time global illumination to generate and maintain beautiful high-quality images through the use of lightmaps, spherical harmonic probes, and reflection captures.
“YEBIS” realistic optical post-effects bringing the power of light:
This year YEBIS will be showing off stunning HDR capabilities in HDR theatre. This will mark the overseas debut of the powerful Tyler demo, produced in Unity, as well as showcasing brand new Nintendo Switch™ implementation demos.
The YEBIS team will also be exhibiting in-game implementation of RFactor 2 from Studio 397 (Netherlands) as part of their graphics overhaul of the powerful and popular racing simulator. Brand new footage of the full adoption of YEBIS technology by hit MMO Black Desert Online from South Korean developer PearlAbyss Corp. will also be shown with strong advancements made since first teased last year.
YEBIS is the advanced optical effects middleware from Silicon Studio that accurately delivers camera lenses effects such as bokeh, depth of field and glare. YEBIS simulates an actual camera lens to recreate the most realistic and accurate optical effects.
Black Desert Online © 2018 PearlAbyss Corp.
YEBIS is available for the following platforms: Playstation®4, PlayStation®VR, Playstation®3, PlayStation®Vita, Xbox One®, Xbox360®, Windows® (DirectX 9/10/11), Nintendo Switch™, iOS, Android™ YEBIS
Accurately predict individual player behavior with YOKOZUNA data
YOKOZUNA data is a state-of-the-art machine-learning engine to predict individual player behavior. It consists of a recommendation system and a player prediction platform that utilize next-generation artificial intelligence algorithms to move game development into the future.
Using the latest in big data technology and cloud computing, YOKOZUNA data is able to scale to meet the needs of any size game, from one to hundreds of thousands of players. Deep learning and ensemble learning provide for advanced game analysis and the accurate player churn (game withdrawal) prediction.
About Silicon Studio Corporation:
Silicon Studio is a Japan-based game engine and middleware company providing quality rendering, optical effects, and post-effects solutions for game development. Silicon Studio also develops and publishes games across mobile, PC and consoles, and develops games for third parties.