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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
Check out another outstanding talk from the GDC team and PlayDead. The studio’s Mikkel Gjoel and Mikkel Svendsen discussed combining low complexity and high fidelity when developing the critically acclaimed INSIDE.
In this 2016 GDC Europe session, PlayDead’s Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high visual fidelity in the context of the uncompromisingly simplistic aesthetic of INSIDE, Playdead’s follow-up to the critically acclaimed LIMBO.
Make sure to follow the channel for more awesome talks.