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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
The Sketchfab team has announced that their latest feature — the Sketchfab Model Inspector — is now live! The developers are sure that it is going to become an industry changing tool for every 3D artist. Here is why.
In addition to our existing ability to show the wireframe or change to matcap rendering on any model, the inspector now lets you break down EVERY material into its component parts – including base color, metallic, roughness, ambient occlusion, opacity, emission, specular and normal maps.
Better yet, you can also use the inspector to view normal direction and display a UV checker map. Artists – that’s a great way to proudly show off the quality of your model topology and UVs to clients, employers, and potential employers!
But there’s even more: who needs 3D when you can have 2D! Yes, we’re going old school here – you can also split the inspector into a 3D, 3D and 2D, or just 2D view to view every texture on a model. That’s a great way to show off the quality of your work and to learn from other artists. You can even view wireframe topology in the 2D view to show off your UV packing skills or admire the work of others.
You can learn more about the feature here.