The Technology Behind Insomniac’s Spider-Man
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by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

The Technology Behind Insomniac’s Spider-Man
6 September, 2018

The amazing John Linneman from Digital Foundry did a thorough analysis of Spider-Man, showcasing a lot of the technology that powers this impressive game.  Here’s the video.

The researchers highlight the exceptionally high level of detail, superb texture work, reflections and clever use of subsurface scattering. They’ve also compared the videos, which were released before the game was released, and the footage from the final commercial build. They believe that the texture resolution is relatively the same, but the main change comes from the suit material. The E3 demo had a more shiny, reflective material, and the final suite looks more cloth-like, which kind of makes sense.

The animation is the king here. The game features an impressive number of animations. Everything is super fluid, fast and realistic. Cutscenes also look superb.

The environments feature a great number of details. There are no grey boxes you fly through. Building facades are lovingly designed, everything is covered in high-resolution textures. Some shops even have fully modeled interiors, with people inside them. Plus there are a lot of different areas scattered around the city. Not to mention the variety of great interior levels with a lot of small touches. There are even building interiors you can see from the windows!!

The water, light, HDR – there’s a lot more to learn about the Spider-Man tech!

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