This Free Tool Lets You Peel 3D Meshes in Unity

The author has also shared a comprehensive video guide explaining how the tool was set up.

Game Developer and Programmer Bünyamin Sezer has introduced Mesh-Peeling, an awesome free tool for Unity that enables its user to peel 3D meshes of various shapes and sizes, designed specifically to be used for models with no thickness.

According to the developer, the tool was set up in Unity using the engine's job system, a neat system that lets you write simple and safe multithreaded code so that your application can use all available CPU cores to execute your code, thus improving performance.

To demonstrate the inner workings of the tool and explain how it was made, the author has also shared a comprehensive tutorial, embedded above, which provides a closer look at Mesh-Peeling. Please note that the video guide is in Turkish but has English subtitles available.

And here are some screenshots shared by the developer, you can learn more and download the tool by visiting Bünyamin's GitHub:

In case you're not familiar, Unity's job system refers is a framework that enables the creation of multithreaded code. This allows your application to leverage all available CPU cores for executing your code. This setup leads to enhanced performance because your application taps into the full capacity of the CPU cores, operating more efficiently compared to running all code on just one core.

You have the option to utilize the job system on its own. However, to achieve even better performance, it's advisable to integrate the Burst compiler. This compiler is meticulously tailored for compiling jobs intended for Unity's job system. Through the Burst compiler, code generation is optimized, resulting in heightened performance and a decreased consumption of battery power on mobile devices.

Moreover, coupling the job system with Unity's Entity Component System enables the development of high-performance, data-oriented code. Attached below are some great tutorials that will help you learn more about Unity's job system:

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