This is how Valve builds Steam Controller
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Latest comments

We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
10 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
15 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

This is how Valve builds Steam Controller
11 December, 2015
News

Valve has recently uploaded a wonderful video, showing how it manufactures Steam Controller.

It’s a relatively short video, that shows the way the company approached the production of their most valuable hardware – Steam Controller. The whole process is fully automatic. Robots everywhere. The Aperture logo looks right in place. Let’s just hope Glados doesn’t go mad. Again.

1394827710-steam-controller-redesigned

When we first started designing hardware at Valve, we decided we wanted to try and do the manufacturing as well. To achieve our goal of a flexible controller, we felt it was important to have a similar amount of flexibility in our manufacturing process, and that meant looking into automated assembly lines. It turns out that most consumer hardware of this kind still has humans involved in stages throughout manufacturing, but we kind of went overboard, and built one of the largest fully automated assembly lines in the US. Our film crew recently put together a video of that assembly line, showcasing exactly why robots are awesome.

Valve

Source: store.steampowered.com

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