Time-Lapse: Designing A Sci-Fi Sniper Rifle
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Time-Lapse: Designing A Sci-Fi Sniper Rifle
30 May, 2019

Alex Senechal released a new pack with a video showing the entire process he used for designing and modeling his newest sniper rifle concept in Fusion 360.

This concept was created for the Hum 3D challenge and Oceanic. The artist noted that he started this project with 7 days left in the competition.

The video goes over the design of the weapon, his basic process from concept and blockout to the finished model.

The final weapon is “a two-barreled railgun, with a 6 x2 round capacity, used for penetrating the toughest targets. The barrel has actuated coolant release after each shot, which pops up and vents heat. The weapon is self-loading but is equipped with a charging handle to the rear. The weapon’s sight had 3 different visual modes as well as variable zoom.”


  • Almost 10 Hours of 2x Speed Video broken into 3 parts, covering the full workflow for creating this design.
  • Bonus Video with a breakdown — thoughts about the design and the design process.

Please note that everything is for personal educational use only. You can learn more and get the video for $9.99 here.

Abandoned Post Apoc Apartment Game Props by Dekogon is a bundle of high-quality assets and includes all meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

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