Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Check out a nice series of tutorials by Futurepoly on generating terrains for Unreal Engine 4. The guides are quite old, but you can still learn something from them.
In this first video we build a simple terrain in World Machine. Next we use Google Maps to create tiling terrain textures based from satellite imagery. By the end of the first section we will export out a height map, slope mask and out tiling textures for use in part 2 of the series.
In this video we create a new Unreal project and import our height map from world machine to start our terrain. Next we build our materials and connect them so that we can paint the materials onto the terrain.
In this video we flesh out our material functions so that the materials look good from both close and far distances. Towards the end of the video we also hook up a third snow layer.
Make sure to check out the Futurepoly YouTube channel.