Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
A sequel to Tom Clancy’s The Division is in the works, according to the official announcement from Massive.
The studio has shared a logo
Julian Gerighty, the creative director of Massive Entertainment, states the studio is working on Tom Clancy’s The Division 2. Massive teamed up with five other studios: Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai.
No release date for The Division 2 is given. Also, there’s no info on platforms, but we know that Massive will once again use the Snowdrop Engine to build the game.
We’re thrilled to announce that we are working on Tom Clancy’s The Division 2, and that development will be led by Massive Entertainment in collaboration with Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Shanghai and Ubisoft Bucharest. The Division 2 will be powered by an updated version of the Snowdrop engine that enables us to realize our ambitions for the sequel, but more importantly, we’re also taking everything we learned over the past two years and applying it towards the sequel to make sure we get it right.
Part of that means recognizing your commitment to The Division. With that in mind, we’re adding a new type of achievement called “Shields” to the game. Earning them will unlock special rewards in The Division 2 when it launches.
On behalf of all the teams at Ubisoft, we thank you for the support you’ve given us over the past two years, and we hope that our continued work will earn that support for many years to come. We can’t wait to show you what we have in store for The Division 2 at E3 2018 in June. See you then!
Julian Gerighty, Creative Director, Massive Entertainment
You can find the full message from the studio here.