Transforming Game Assets into Low Poly Characters
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Transforming Game Assets into Low Poly Characters
14 February, 2017
News
Andrei Mishanin is a programmer and a 3d artist, who’s been doing a lot of interesting stuff over the last year. He’s creating a lot of beautiful 3d characters for video games, supplying them with bright low poly looks and spot on animations. Most of his stuff is done with Blender, however he also likes to experiment with Unity.

Last December he shared a very neat generator, that allows to build complex levels inside Unity. You just need to click a button and the engine basically creates the whole world for you to explore. Most of his stuff is available on Sketchfab and Cartridge, so make sure to check it out.

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