Transforming Game Assets into Low Poly Characters
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
10 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
10 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Transforming Game Assets into Low Poly Characters
14 February, 2017
Andrei Mishanin is a programmer and a 3d artist, who’s been doing a lot of interesting stuff over the last year. He’s creating a lot of beautiful 3d characters for video games, supplying them with bright low poly looks and spot on animations. Most of his stuff is done with Blender, however he also likes to experiment with Unity.

Last December he shared a very neat generator, that allows to build complex levels inside Unity. You just need to click a button and the engine basically creates the whole world for you to explore. Most of his stuff is available on Sketchfab and Cartridge, so make sure to check it out.

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