Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
FlippedNormals has shared a nice guide to dealing with retopology in Maya. The tutorial discusses the advantages of quad draw tool, and some other crucial points that can get you perfect results.
Learn how to get started with retopology in Maya using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It’s used by artists in all fields, including gaming, high-end VFX and commercials.
Make sure to check out the FlippedNormals channel for more education stuff. Don’t forget to share your thoughts on the guide in the comments below.