Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.
Can I buy this trees like somewhere?
hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that
The publisher invested $35 million in Ubisoft Winnipeg hiring people, who can help build new tech to improve Ubisoft’s world-building tech.
Ubisoft has recently opened a new studio in Winnipeg, Canada, Gamasutra reports. The company’s purpose is the development of tools and technologies for building of immersive game worlds. The initial investment in this company is about $35 million. The studio will hire about 100 people in the next 5 years.
Ubisoft Winnipeg is led by Far Cry 5 producer Darryl Long. He’s focus is to create new internal technologies to improve world building.
Ubisoft Winnipeg will work closely with other Ubisoft Canadian studios to figure out the key parts of the world creation pipeline that need to be improved. The company wants to get rid of bottlenecks in the world creation and help artists and game developers to iterate faster.
Ubisoft invested heavily in some outstanding game development tech over the years, also utilizing the powerful features of such tools as Houdini. If you’re interested to learn more about the way the company is building worlds in Assassin’s Creed Origins and Ghost Recon Wildlands, be sure to check out our interviews with the developers.