Ubisoft Opens World Building Laboratory
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts. https://www.allassignmenthelp.com/java-assignment-help.html

by Alvar Lagerlöf
17 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Ubisoft Opens World Building Laboratory
6 April, 2018
Environment Art
Environment Design
Materials
News

The publisher invested $35 million in Ubisoft Winnipeg hiring people, who can help build new tech to improve Ubisoft’s world-building tech.

Ubisoft has recently opened a new studio in Winnipeg, Canada, Gamasutra reports. The company’s purpose is the development of tools and technologies for building of immersive game worlds. The initial investment in this company is about $35 million. The studio will hire about 100 people in the next 5 years.

Ubisoft Winnipeg is led by Far Cry 5 producer Darryl Long. He’s focus is to create new internal technologies to improve world building.

“We know already that our world builders make engaging and immersive content, but the worlds we create are becoming more and more complex as we look for new ways to give our players increased freedom,” he explained, speaking to Gamasutra

Ubisoft Winnipeg will work closely with other Ubisoft Canadian studios to figure out the key parts of the world creation pipeline that need to be improved. The company wants to get rid of bottlenecks in the world creation and help artists and game developers to iterate faster.

Ubisoft invested heavily in some outstanding game development tech over the years, also utilizing the powerful features of such tools as Houdini. If you’re interested to learn more about the way the company is building worlds in Assassin’s Creed Origins and Ghost Recon Wildlands, be sure to check out our interviews with the developers.

Creating The World of Assassin’s Creed Origins

Building the World of Assassin’s Creed Origins

Procedural Technology in Ghost Recon: Wildlands

Procedural World Building in Ghost Recon Wildlands

Landscape and Material Pipeline of Ghost Recon Wildlands

Comments

Leave a Reply

4 Comments on "Ubisoft Opens World Building Laboratory"

avatar
thisismyspam@opentrash.com
Member
thisismyspam@opentrash.com

average January lows of around −21 °C (−6 °F) and average July highs of 26 °C (79 °F)

O_o

jake_mamigonian@hotmail.com
Member
jake_mamigonian@hotmail.com

wow, what an interesting project

Krystian
Guest
Krystian

Wow, so INDEPENDENT!

jojo
Guest
jojo

winnipeg??? -55 in winter. -10 in summer. awesome spot.

wpDiscuz
Related
Environment Art
Environment Design
Environment Art
Environment Design
Interview