Ubisoft Opens World Building Laboratory
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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
13 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Ubisoft Opens World Building Laboratory
6 April, 2018
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The publisher invested $35 million in Ubisoft Winnipeg hiring people, who can help build new tech to improve Ubisoft’s world-building tech.

Ubisoft has recently opened a new studio in Winnipeg, Canada, Gamasutra reports. The company’s purpose is the development of tools and technologies for building of immersive game worlds. The initial investment in this company is about $35 million. The studio will hire about 100 people in the next 5 years.

Ubisoft Winnipeg is led by Far Cry 5 producer Darryl Long. He’s focus is to create new internal technologies to improve world building.

“We know already that our world builders make engaging and immersive content, but the worlds we create are becoming more and more complex as we look for new ways to give our players increased freedom,” he explained, speaking to Gamasutra

Ubisoft Winnipeg will work closely with other Ubisoft Canadian studios to figure out the key parts of the world creation pipeline that need to be improved. The company wants to get rid of bottlenecks in the world creation and help artists and game developers to iterate faster.

Ubisoft invested heavily in some outstanding game development tech over the years, also utilizing the powerful features of such tools as Houdini. If you’re interested to learn more about the way the company is building worlds in Assassin’s Creed Origins and Ghost Recon Wildlands, be sure to check out our interviews with the developers.

Creating The World of Assassin’s Creed Origins

Building the World of Assassin’s Creed Origins

Procedural Technology in Ghost Recon: Wildlands

Procedural World Building in Ghost Recon Wildlands

Landscape and Material Pipeline of Ghost Recon Wildlands

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4 Comments on "Ubisoft Opens World Building Laboratory"

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thisismyspam@opentrash.com
Member
thisismyspam@opentrash.com

average January lows of around −21 °C (−6 °F) and average July highs of 26 °C (79 °F)

O_o

jake_mamigonian@hotmail.com
Member
jake_mamigonian@hotmail.com

wow, what an interesting project

Krystian
Guest
Krystian

Wow, so INDEPENDENT!

jojo
Guest
jojo

winnipeg??? -55 in winter. -10 in summer. awesome spot.

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